The only one that actually tells a Legend of Zelda.

To celebrate the 35th anniversary of The Legend of Zelda, we're running a series of features looking at a specific aspect — a theme, character, mechanic, location, memory or something else entirely — from each of the mainline Zelda games. Today, Mitch looks back on an underrated handheld entry that gave the titular princess her biggest role yet in a game with her name (and something to do other than turn up at last knockings with the Bow of Light)...


Take a look at Zelda games made in the past couple decades, and it’s clear to see that each one has had clear gimmicks and goals to separate it from previous iterations. Majora’s Mask, for example, was defined by it’s transformations and repeating three-day cycle. Skyward Sword was all about integrating motion controls into everything and blurring the neat line that used to exist between the overworld and dungeons. This commitment to introducing fresh ideas and interesting experiments with each entry has likely been a large part of why the Legend of Zelda series has become such a beloved and respected institution in the gaming world.

Read the full article on nintendolife.com




April 05, 2021 at 06:00AM
from Nintendo Life | Latest Updates
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